The source code in this branch is intended to be used with Unreal Engine 5.4 and 5.3, but should also be compatible with previous versions of UE5.
Welcome to the repository for the Houdini Engine For Unreal Plugin.
This plug-in brings Houdini's powerful and flexible procedural workflow into Unreal Engine through Houdini Digital Assets. Artists can interactively adjust asset parameters inside the editor and use Unreal assets as inputs. Houdini's procedural engine will then "cook" the asset and the results will be available in the editor without the need for baking.
Documentation for the plugin is available on the Side FX Website.
Please send bug reports, feature requests and questions to Side FX's support.
Currently, the plugins has binaries that have been built for UE5.4, UE5.3, and is linked with the latest production build of Houdini.
Source code for the plugin is available on this repository for UE5.
Please note that all UE5.X versions of the plugin use the same source files/branches, the sources in the 5.0 branch are also intended to be used with more recent versions of the plugin (ie 5.4 , 5.3 etc.)
In general, we support the latest two releases of UE5.X, but will try to make the source code compatible with previous versions of Unreal.
In this GitHub repository, click Releases on the right side.
Download the Houdini Engine version zip file that matches your Houdini version.
Extract the HoudiniEngine folder to the Plugins\Runtime of your Unreal Directory. You can either copy it to Unreal's engine version directory or your Unreal project directory.
In this example, Unreal's directory location is C:\Program Files\Epic Games\UE_5.4\Engine\Plugins\Runtime\HoudiniEngine
and the project directory is C:\Unreal Projects\MyGameProject\Plugins\HoudiniEngine
Note: For Unreal Engine 5, you must use Unreal's project directory.
Once you install the Houdini Engine plug-in, you can verify it's loaded properly.
You should also check the Houdini Engine plug-in version matches your Houdini Version for the plug-in to work properly.
You can learn how to export an Houdini Digital Assets (HDA), import it into Unreal Engine, and update the asset from Assets documentation.
Engine/Plugins/Runtime
, and clone this repo into a folder named HoudiniEngine
. Alternatively, you can also install the plugin in your project, in the Plugins/Runtime
directory.Source/HoudiniEngine/HoudiniEngine.Build.cs
, under Houdini Version
.GenerateProjectFiles
) and build Unreal, either in x64 Debug Editor
or x64 Development Editor
.HoudiniEngine v2
plug-in (in the Rendering
section). Restart UE if you had to enable it..otl
or .hda
files or drag and drop them into the Content Browser
.Content Browser
you should be able to drag it into the Editor viewport. This will spawn a new Houdini Asset Actor. Geometry cooking will be done in a separate thread and geometry will be displayed once the cooking is complete. At this point you will be able to see asset parameters in the Details
pane. Modifying any of the parameters will force the asset to recook and possibly update its geometry.