PCGEx allows you to create edge-based structures from points dataset, inside of which you can do pathfinding to generate splines; relax positions, attributes, flag specific types of connections, and much much more. It also comes with a set of lower-level, more generic features to manipulate attributes & points; as well as highly granular parameters & tweaks.
— Documentation
— Installation in your own project | Or get it from FAB
— Overview of All the Nodes
For questions & support, join the PCGEx Discord Server!
— Support the project on Patreon
A new concept of connection between points, enabling entierely new ways of working with PCG
Advanced pathfinding utilities with a completely modular heuristics system
Powerful tool to extract, transfer and blend data between groups of points, splines, meshes
Extensive toolset focusing on path manipulation & modification
A very easy to use toolset to create & work with tensors, allowing to transform points & extrude paths using spatial effectors
A lot of simple yet powerful utility nodes ranging from complex sorting, complex partitioning, remapping, advanced filters with chainable conditions, to bitmask operations.
PCGEx has a few additional interops plugins to interfaces with "other things":
— PCGEx + Zone Graph
— PCGEx + Watabou
This software is provided under the MIT License. It is freely available for use & modifications, and may be incorporated into commercial products without the necessity of attribution (though it is appreciated). The contents of this project are entirely original, comprising no AI-generated materials, including but not limited to code and assets.
-Check out the Supporters page on gitbook!