A user-friendly plugin for Unreal Engine that reads JSON files extracted from CUEParse (FModel), and regenerates assets as they were from the game's files.
This project aims to streamline the porting and modding experience, making it easier to bring game assets into Unreal Engine.
[!CAUTION] Please note that this plugin is intended solely for personal and educational use.
Do not use it to create or distribute commercial products without obtaining the necessary licenses and permissions. It is important to respect intellectual property rights and only use assets that you are authorized to use.
We do not assume any responsibility for the way the created content is used.
Extras:
If an asset type isn't listed below, it's not currently supported by the plugin.
Asset Types | |
---|---|
Curve Asset Types | CurveFloat, CurveTable, CurveVector, CurveLinearColor, CurveLinearColorAtlas |
Data Asset Types | DataAsset, SlateBrushAsset, SlateWidgetStyleAsset, AnimBoneCompressionSettings, AnimCurveCompressionSettings, UserDefinedEnum, UserDefinedStruct |
Table Types | CurveTable, DataTable, StringTable |
Material Types | Material, MaterialFunction, MaterialInstanceConstant, MaterialParameterCollection, SubsurfaceProfile |
Sound Types | Most/all sound classes are supported. SoundWave is downloaded by a Cloud Server. |
Animation Asset Types | PoseAsset, Skeleton, SkeletalMeshLODSettings, BlendSpace, BlendSpace1D, AimOffsetBlendSpace, AimOffsetBlendSpace1D |
Physics Asset Types | PhysicsAsset, PhysicalMaterial |
Sequencer Asset Types | CameraAnim |
Landscape Asset Types | LandscapeGrassType, FoliageType_InstancedStaticMesh, FoliageType_Actor |
Asset Types | |
---|---|
Animation Types | AnimSequence, AnimMontage [Animation Curves] |
Unreal Engine games made below 4.12 (a guess) will have material data, any games made above that version will most definitely not have any material data, and therefore the actual data will be stripped and cannot be imported. Unless you are using a User Generated Content editor, then it's possible material data will be there.
If your game uses custom C++ classes or structures, you need to define them.
See Unreal Engine Modding Projects for game-specific template projects.
Follow these steps to install JsonAsAsset:
Plugins
folder. If the folder doesn’t exist, create it in the root directory of your project.JsonAsAsset
and enable it.[!IMPORTANT] If you haven't already, install FModel and set it up correctly, then proceed with the setup.
There is a specific FModel version for material data support found in the discord server.
Material Data Prerequisites still apply.
<img align="right" width="315" height="190.4" src=https://github.com/user-attachments/assets/909e2db1-e0d9-4aae-9b8b-7190cf6718b3>
Open Plugin Settings:
Click on the JsonAsAsset dropdown, then select Open Plugin Settings.
Import Settings from FModel:
Locate Load External Configuration and press FModel Settings, your settings should be changed.
Find a asset in FModel, and save it by right clicking and pressing Save Properties
. Locate the file on your computer and copy the location.
Press onto the JsonAsAsset button on your tool-bar, and a file import should pop-up. <img align="right" width="220" height="98" src=https://github.com/user-attachments/assets/514d7661-f2f6-4343-8c9c-ed875ddb5156>
Paste in the file's path, select the file and press open.
The asset will import, and bring you to the created asset in the content browser.
To bulk import assets and what they reference, you must set up a ☁️ Cloud Server
!
A Cloud Server hosts a Web API that lets JsonAsAsset communicate directly with game files. It automatically imports referenced assets for all supported types, except AnimSequence and AnimMontage.
Use an app that includes a built-in cloud server for easy setup:
Please set your Export Directory to your "Output/Exports" directory
❌: T:/FModel/Output
✅: T:/FModel/Output/Exports
This is a known issue in our code that we haven't fully resolved yet. While previous attempts to fix it have been unsuccessful, here's a partial solution to reduce its occurrence:
JsonAsAsset is licensed under the MIT License, read more in the LICENSE file. The plugin also uses Detex and NVIDIA Texture Tools.
Thanks go to these wonderful people:
![]() Tector Developer | ![]() GMatrixGames Collaborator | ![]() Zylox Maintainer |